Table Tennis World is organized similarly to real-world structures, making it easy to use and navigate. Here are some key concepts to understand:
That's it! Now you can play matches, submit results and see your rating and ranking updated after every match.
You need to create a club first before creating ladders or tournaments.
Fill in the form. You can leave most fields as default. However, there are some fields you should pay attention to:
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.The Laddera rating system is based on the Elo model, with enhancements to address some of its limitations.
Players receive an initial rating based on their skill level, as assessed by a club administrator when they join. Points increase with each match win and decrease with each loss.
The number of points gained or lost in each match is determined by the Elo Rating System. This calculation depends on factors such as the importance of the match, the player's match history (K-factor), and the rating difference between the two players. It does not take into account the margin of victory or defeat.
Players earn additional points for participating in matches, regardless of the result, with up to +1 point per day based on their level.
If players do not participate in any matches for 15 consecutive days, they will be deducted 1 point per day.
This system encourages consistent play and active engagement while maintaining a fair and balanced rating process.
After each match, the winner is responsible for submitting the match result . If the winner is unable to do so, the other player or an administrator should assist in submitting the result.
The importance of the match is determined by the match type:
Practice matches are intended for skill development only. No player points will be deducted as a result of these matches.
The standard match format for the ladder is best of 5 sets. However, players may agree on a different match format if desired. If the players cannot reach an agreement, they must adhere to the standard format.
The Elo rating system is a method for determining the relative skill levels of players in games like chess, esports, and other zero-sum games. It assigns a numerical rating to each player, and updates that rating after each game based on the outcome and the opponent's rating.
The amount of points gained or lost in each match depends on the adjustment factor "K" and the difference between your points and your opponent's. It does not depend on the margin of victory or defeat.
Consider four players (A, B, C, D) in our ladder:
Assuming the K factor for all players is the same: 220.
If you’re interested in the math behind this system, you can learn more about the Elo Rating System.
Doubles have their own separate points, calculated similarly to singles points, using the same Elo rating system.
When two players, say P1 and P2, compete as a doubles team for the first time, their doubles points are the average of their singles points.
After that, the doubles points for the team (P1, P2) are updated based on their match results, using the same method as singles points.
Consider four players: P1, P2, P3, and P4 with the following singles points:
If they play a doubles match for the first time where (P1, P2) upsets (P3, P4), their singles and doubles points will be calculated as follows: